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Registration and Exhibits [clear filter]
Monday, June 12
 

7:30am CDT

Registration and Exhibits Open
Check in for the conference to receive your program and name badge.
Meet the exhibitors who are showcasing the latest innovative products in educational technology. 

Monday June 12, 2017 7:30am - 5:30pm CDT
Registration Desk on 3rd Floor

8:00am CDT

Exhibitors' Extended Conversation Room
Take the opportunity to find out more about a particular product and exhibitor with a room set up for a more extended conversation.

Monday June 12, 2017 8:00am - 5:00pm CDT
Meeting Room 4
 
Tuesday, June 13
 

7:30am CDT

Registration and Exhibits Open
Check in for the conference to receive your program and name badge.
Meet the exhibitors who are showcasing the latest innovative products in educational technology. 

Tuesday June 13, 2017 7:30am - 4:30pm CDT
Registration Desk on 3rd Floor

8:00am CDT

Exhibitors' Extended Conversation Room
Take the opportunity to find out more about a particular product and exhibitor with a room set up for a more extended conversation.

Tuesday June 13, 2017 8:00am - 5:00pm CDT
Meeting Room 4
 
Wednesday, June 14
 

7:30am CDT

Registration and Exhibits Open
Check in for the conference to receive your program and name badge.
Meet the exhibitors who are showcasing the latest innovative products in educational technology. 

Wednesday June 14, 2017 7:30am - 1:00pm CDT
Registration Desk on 3rd Floor

8:00am CDT

Exhibitors' Extended Conversation Room
Take the opportunity to find out more about a particular product and exhibitor with a room set up for a more extended conversation.

Wednesday June 14, 2017 8:00am - 3:30pm CDT
Meeting Room 4
 


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  • Audience
  • Administrative/Support
  • Administrator/Support
  • College/University
  • Elementary
  • Elementary (Pre K - 5th grade)
  • Elementary (Pre-K - 5th grade)
  • High School
  • High School (9th - 12th grade)
  • Middle School
  • Middle School (6th - 8th grade)
  • Pre-K
  • Outcome Bullets
  • ' a free online learning platform. • Educators will learn how to create badges using Google Drawings. • Educators will learn how to distribute badges using the Google Sheet add-on
  • 'BadgeU.'
  • and digital editing. • Implementation model for using the resources provided. • Resources for parents.
  • and giving feedback on documentation. • Implementation and replication of the materials.
  • and increase student achievement. • A model for student voice to implement in your classroom. • Resources to take back and use as you begin co-designing with your students.
  • and manage responses to events and problems in the real world. • Explore and use 3D visualization applications and how they can connect to content areas via 5E instructional model. • View
  • and use critical thinking skills. • Use Google Draw and Slides to demonstrate content knowledge. • Have fun while learning!
  • and • An easier way to grade them without needing to go into all of the Google Slides separately.
  • animation
  • build relationships
  • communicate
  • create
  • engaging podcasts to deepen student learning. • Why providing students with creative outlets such as podcasts increases student scholarship. • What the tools are to create a classroom podcast.
  • including technology requirements. • Examples of project-based learning units. • Multiple ideas of how integrate Google Expeditions into project-based learning.
  • map
  • measure
  • parents and faculty/staff.
  • Participants will gain an understanding of the importance of relevant PDM Participants will experience an effective Teacher Mentoring
  • Participants will leave with: • Information about Google Expeditions
  • This session will provide tools to help you create: • Empowered Learners: Students who have autonomy and take an active role in their learning. • Knowledge Constructors: Students who use file management to organize their learning and create meaningful con
  • “Why STEM?” • I CAN articulate how STEM Professional Learning is transforming the classroom. • I CAN access the Discovery Education STEM Camps for my district.
  • • 8 strategies to activate the brain. • Activities to make content memorable. • Novel ways to make learning fun.
  • • Attendees will explore the inquiry and literacy opportunities in Techbook. • Attendees will experience the research-based instructional strategies in Discovery Education. • Attendees will identify diverse multi-modal learning opportunities for students.
  • • Attendees will know where to get the extensions and how to use them. • Attendees will leave with the extensions loaded. • Attendees will have a shared list of extensions.
  • • Audience participation with hands-on learning using applications and technology tools that build capacity within their school and classroom. • List of resources and ideas that bridge the home-school connection to engage families in your school community
  • • Authentic experience with challenge-based learning. • Replicable staff development challenges. • Challenge-based learning concepts specific for PD.
  • • Build staff capacity through innovation and creativity. • How to organize a focused and results-oriented learning walk. • Learn how to use technology in providing feedback.
  • • Build T-TESS portfolio shell. • Explore the program for uploading supported types of documentation
  • • Create images in Google Drawings
  • • Determine when and how digital products elevate learning. • Create a movie integrating different media. • Design an exemplar for a student product.
  • • Educators will learn how to create lessons using 'Blendspace
  • • Enhance student conferencing. • Reduce supply cost. • Encourage student collaboration. • Increase classroom management.
  • • experience a blended learning environment as a learner • discuss ways to use the models to personalize learning explore resources for implementation
  • • Experience learning in a short makerspace PBL utilizing 4 workstations to facilitate STEAM career interest. • Create a short challenge card connected to curriculum content. • Learn how to design a makerspace program to begin connecting and collaborating
  • • How to find and access relevant
  • • How to use student voice to improve instruction
  • • I CAN respond knowledgeably to the question
  • • Ideas to brand your school/program. • Tools to create positive learner experience. • Google Apps to accelerate productivity for leaders.
  • • Identify key elements of TEA District of Innovation. • Framework for New Tech High and New Tech Middle School Programs. • Strategies for implementing community-based literacy model.
  • • Kid-friendly apps to use for creation. • Tools for parents to use at home to support learning. • Ways for teachers to create a safe digital learning environment.
  • • Knowledge of 4 major social media platforms. • Tools for creating engaging content. • Framework for post calendar.
  • • Learn how 3D and visualization is used to monitor
  • • Learn how to use a just-in-time learning model to support teacher growth and curriculum implementation. • Explore tools and processes for developing and implementing focused digital professional learning. • Discover how to integrate professional learnin
  • • Learn practical ways to use Google Drive/Docs/Sheets/Forms/Sites for Communication and Accountability. • Duplicate the E-Pals Project for Engaging Student Writers with Google Docs. • Explore Google Classroom as a Learning Management System.
  • • Listening to podcasts in the classroom as primary resources. • How to listen to podcasts on a personal device. • How to have students create podcasts as a culminating project event.
  • • Opportunity to add/enable digital accommodations on their digital devices. • Ideas to implement immediately. • Information to share with students
  • • Overview of how to use Scratch. • Example Scratch project. • List of potential applications.
  • • Participants will experience a Google Expedition. • Participants will understand the benefits and challenges of implementing Google Expeditions on their campus and in an instructional setting.
  • • Participants will gain practical technology applications you can integrate into the classroom. • Participants will gain some solutions to potential problems that could arise during the implementation process.
  • • Participants will leave with an understanding of the high-yield instructional practices that make the biggest impact in classrooms. • Participants will leave with an understanding of which instructional practices have the greatest positive impact on ins
  • • Put your Google Drawings into Google Slides
  • • Resources for coding
  • • Road map to technology infusion. • Blending different technology equipment. • Systematic approach to instruction.
  • • Share the vision of why ePortfolios impact student learning and achievement. • Develop and execute a plan for ePortfolio implementation at their respective campus. • Communicate the value of reflection and growth as cornerstone processes of the ePortfol
  • • Understanding of domains/dimensions accomplished as a byproduct of using shared technologies. • Knowledge of how to use shared technologies. • Ability to connect technologies to T-TESS domains/dimensions.
  • • Use Google Draw and Slides to collaborate
  • • Utilization of Google Classroom's tools. • Informed about informative website that work well with Google Classroom. • See examples of projects using Google Classroom.
  • • View and participate in multi-player immersive educational simulations. • Receive lists of simulations for major content areas. • Discuss challenges in developing immersive simulations for K-12 education.
  • Level of Expertise
  • Advanced
  • Beginner
  • Intermediate