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Audience: Administrator/Support [clear filter]
Monday, June 12
 

10:15am CDT

11:25am CDT

1:15pm CDT

3:15pm CDT

4:25pm CDT

 
Tuesday, June 13
 

10:15am CDT

11:25am CDT

1:25pm CDT

3:15pm CDT

 
Wednesday, June 14
 

10:30am CDT

1:00pm CDT

 


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Filtered by Audience (Administrator/Support) - 
  • Audience
  • Administrative/Support
  • Administrator/Support
  • College/University
  • Elementary
  • Elementary (Pre K - 5th grade)
  • Elementary (Pre-K - 5th grade)
  • High School
  • High School (9th - 12th grade)
  • Middle School
  • Middle School (6th - 8th grade)
  • Pre-K
  • Outcome Bullets
  • ' a free online learning platform. • Educators will learn how to create badges using Google Drawings. • Educators will learn how to distribute badges using the Google Sheet add-on
  • 'BadgeU.'
  • and digital editing. • Implementation model for using the resources provided. • Resources for parents.
  • and giving feedback on documentation. • Implementation and replication of the materials.
  • and increase student achievement. • A model for student voice to implement in your classroom. • Resources to take back and use as you begin co-designing with your students.
  • and manage responses to events and problems in the real world. • Explore and use 3D visualization applications and how they can connect to content areas via 5E instructional model. • View
  • and use critical thinking skills. • Use Google Draw and Slides to demonstrate content knowledge. • Have fun while learning!
  • and • An easier way to grade them without needing to go into all of the Google Slides separately.
  • animation
  • build relationships
  • communicate
  • create
  • engaging podcasts to deepen student learning. • Why providing students with creative outlets such as podcasts increases student scholarship. • What the tools are to create a classroom podcast.
  • including technology requirements. • Examples of project-based learning units. • Multiple ideas of how integrate Google Expeditions into project-based learning.
  • map
  • measure
  • parents and faculty/staff.
  • Participants will gain an understanding of the importance of relevant PDM Participants will experience an effective Teacher Mentoring
  • Participants will leave with: • Information about Google Expeditions
  • This session will provide tools to help you create: • Empowered Learners: Students who have autonomy and take an active role in their learning. • Knowledge Constructors: Students who use file management to organize their learning and create meaningful con
  • “Why STEM?” • I CAN articulate how STEM Professional Learning is transforming the classroom. • I CAN access the Discovery Education STEM Camps for my district.
  • • 8 strategies to activate the brain. • Activities to make content memorable. • Novel ways to make learning fun.
  • • Attendees will explore the inquiry and literacy opportunities in Techbook. • Attendees will experience the research-based instructional strategies in Discovery Education. • Attendees will identify diverse multi-modal learning opportunities for students.
  • • Attendees will know where to get the extensions and how to use them. • Attendees will leave with the extensions loaded. • Attendees will have a shared list of extensions.
  • • Audience participation with hands-on learning using applications and technology tools that build capacity within their school and classroom. • List of resources and ideas that bridge the home-school connection to engage families in your school community
  • • Authentic experience with challenge-based learning. • Replicable staff development challenges. • Challenge-based learning concepts specific for PD.
  • • Build staff capacity through innovation and creativity. • How to organize a focused and results-oriented learning walk. • Learn how to use technology in providing feedback.
  • • Build T-TESS portfolio shell. • Explore the program for uploading supported types of documentation
  • • Create images in Google Drawings
  • • Determine when and how digital products elevate learning. • Create a movie integrating different media. • Design an exemplar for a student product.
  • • Educators will learn how to create lessons using 'Blendspace
  • • Enhance student conferencing. • Reduce supply cost. • Encourage student collaboration. • Increase classroom management.
  • • experience a blended learning environment as a learner • discuss ways to use the models to personalize learning explore resources for implementation
  • • Experience learning in a short makerspace PBL utilizing 4 workstations to facilitate STEAM career interest. • Create a short challenge card connected to curriculum content. • Learn how to design a makerspace program to begin connecting and collaborating
  • • How to find and access relevant
  • • How to use student voice to improve instruction
  • • I CAN respond knowledgeably to the question
  • • Ideas to brand your school/program. • Tools to create positive learner experience. • Google Apps to accelerate productivity for leaders.
  • • Identify key elements of TEA District of Innovation. • Framework for New Tech High and New Tech Middle School Programs. • Strategies for implementing community-based literacy model.
  • • Kid-friendly apps to use for creation. • Tools for parents to use at home to support learning. • Ways for teachers to create a safe digital learning environment.
  • • Knowledge of 4 major social media platforms. • Tools for creating engaging content. • Framework for post calendar.
  • • Learn how 3D and visualization is used to monitor
  • • Learn how to use a just-in-time learning model to support teacher growth and curriculum implementation. • Explore tools and processes for developing and implementing focused digital professional learning. • Discover how to integrate professional learnin
  • • Learn practical ways to use Google Drive/Docs/Sheets/Forms/Sites for Communication and Accountability. • Duplicate the E-Pals Project for Engaging Student Writers with Google Docs. • Explore Google Classroom as a Learning Management System.
  • • Listening to podcasts in the classroom as primary resources. • How to listen to podcasts on a personal device. • How to have students create podcasts as a culminating project event.
  • • Opportunity to add/enable digital accommodations on their digital devices. • Ideas to implement immediately. • Information to share with students
  • • Overview of how to use Scratch. • Example Scratch project. • List of potential applications.
  • • Participants will experience a Google Expedition. • Participants will understand the benefits and challenges of implementing Google Expeditions on their campus and in an instructional setting.
  • • Participants will gain practical technology applications you can integrate into the classroom. • Participants will gain some solutions to potential problems that could arise during the implementation process.
  • • Participants will leave with an understanding of the high-yield instructional practices that make the biggest impact in classrooms. • Participants will leave with an understanding of which instructional practices have the greatest positive impact on ins
  • • Put your Google Drawings into Google Slides
  • • Resources for coding
  • • Road map to technology infusion. • Blending different technology equipment. • Systematic approach to instruction.
  • • Share the vision of why ePortfolios impact student learning and achievement. • Develop and execute a plan for ePortfolio implementation at their respective campus. • Communicate the value of reflection and growth as cornerstone processes of the ePortfol
  • • Understanding of domains/dimensions accomplished as a byproduct of using shared technologies. • Knowledge of how to use shared technologies. • Ability to connect technologies to T-TESS domains/dimensions.
  • • Use Google Draw and Slides to collaborate
  • • Utilization of Google Classroom's tools. • Informed about informative website that work well with Google Classroom. • See examples of projects using Google Classroom.
  • • View and participate in multi-player immersive educational simulations. • Receive lists of simulations for major content areas. • Discuss challenges in developing immersive simulations for K-12 education.
  • Level of Expertise
  • Advanced
  • Beginner
  • Intermediate